Monday, April 3, 2017

Tylt Update

Tyrrell, Juwan, and Bao-Anh

Tylt, the app nears completion after making considerable progress within the last month. The process began with a lot of heavy coding in Unity and mapping out the game in maze built in Blender. Development began to debug the game and ensure that the physics were in proper order. The game is now fully functional on both the tablet and computer. Concurrently, the design process has begun to create a more visually appealing and coherent theme. Prints and sound tracks are being made to create a theme centered on an around the world type of adventure, with the completion of each level taking the player to a new location. The plan is to continue work on creating layouts for up to seven levels, one for each geographic region of the world e.g. New York, Tokyo, the Serengeti, Paris, the Amazon, and so on. 

1 comment:

  1. Hope you guys don't stop even after this class on this, you never know what it could turn into.

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