
Tuesday, April 25, 2017
Wednesday, April 19, 2017
App Update
Well we have hit a wall with Proto.io. It end up being a waste of money well sort off. We kind of figured out what we want the app to look like, but failed to make it more than just a prototype. The application we were using only lets you prototype the app and doesn't really let you do anything more but from our understanding we thought it would. Now I have decided to start looking at Swift and Xcode. I am no pro at programming but I have been doing some research that will hopefully help us out. I am watching some youtube videos for help. If anyone has any advice I would appreciate it.
-Thanks Guys
-Thanks Guys
Monday, April 3, 2017
Tylt Update
Tyrrell, Juwan, and Bao-Anh
Tylt, the app nears completion after making considerable progress within the last month. The process began with a lot of heavy coding in Unity and mapping out the game in maze built in Blender. Development began to debug the game and ensure that the physics were in proper order. The game is now fully functional on both the tablet and computer. Concurrently, the design process has begun to create a more visually appealing and coherent theme. Prints and sound tracks are being made to create a theme centered on an around the world type of adventure, with the completion of each level taking the player to a new location. The plan is to continue work on creating layouts for up to seven levels, one for each geographic region of the world e.g. New York, Tokyo, the Serengeti, Paris, the Amazon, and so on.
Tylt, the app nears completion after making considerable progress within the last month. The process began with a lot of heavy coding in Unity and mapping out the game in maze built in Blender. Development began to debug the game and ensure that the physics were in proper order. The game is now fully functional on both the tablet and computer. Concurrently, the design process has begun to create a more visually appealing and coherent theme. Prints and sound tracks are being made to create a theme centered on an around the world type of adventure, with the completion of each level taking the player to a new location. The plan is to continue work on creating layouts for up to seven levels, one for each geographic region of the world e.g. New York, Tokyo, the Serengeti, Paris, the Amazon, and so on.
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